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Vol 10, No 1 (2025) Evaluasi User Experience Menggunakan User Experience Questionnare (UEQ) (Studi Kasus : Website Bombanakab.go.id) Abstract  PDF
Ifan Fatmawati, Alfiah Fajriani, Zila Razilu
 
Vol 9, No 3 (2024) PEMODELAN USER EXPERIENCE PEMBELAJARAN TATA SURYA MENGGUNAKAN METODE DESIGN THINKING UNTUK SISWA SEKOLAH DASAR Abstract  PDF
Choirun Nisa, Andhika Giri Persada
 
Vol 10, No 2 (2025) EVALUASI TINGKAT KEPUASAN PENGGUNA TERHADAP FLEARN UKSW MENGGUNAKAN METODE USER EXPERIENCE QUESTIONNAIRE (UEQ) SEBAGAI TINJAUAN TERHADAP PENGALAMAN PEMBELAJARAN MAHASISWA Abstract  PDF
Exellino Bramasta Chrisna, Penidas Fiodinggo Tanaem
 
Vol 7, No 3 (2022) PERANCANGAN UI/UX FITUR MENTOR ON DEMAND MENGGUNAKAN METODE DESIGN THINKING PADA PLATFORM PENDIDIKAN TEKNOLOGI Abstract  PDF
Valentino Kristian Reynaldi, Nina Setiyawati
 
Vol 9, No 1 (2024) PERANCANGAN UI/UX PADA APLIKASI E-LEARNING UMKM SALATIGA MENGGUNAKAN METODE DESIGN THINKING Abstract  PDF
Yosef Agil Prayogi, Nina Setiyawati
 
Vol 9, No 4 (2024) Evaluasi Usability Media Pembelajaran Alfabet Berbasis Augmented Re-ality Menggunakan Metode Addie Dan Human-Centered Design Abstract  PDF
Moh. Dasuki, Miftahur Rahman, Ilham Saifudin
 
Vol 9, No 3 (2024) Perancangan User Experience Aplikasi Pembelajaran Agama Islam (Belajar Ciptaan Allah) Untuk Anak Tunagrahita Abstract  PDF
Meiyani Oslim, Beni Suranto
 
Vol 6, No 2 (2021) Perancangan User Experience Pada Aplikasi Rumah Singgah CLOW Menggunakan Metode User-Centered Design Abstract  PDF
Leony Mayank Andiny, Iskandar Fitri, Albaar Rubhasy
 
Vol 10, No 1 (2025) ANALYSIS OF THE IMPACT OF E-SERVICE QUALITY, USER EXPERIENCE, AND SALES PROMOTION ON IMPULSIVE BUYING IN THE SOCO BY SOCIOLLA AND SEPHORA APPLICATIONS Abstract  PDF
Dinda Amira Prayunita, Muhammad Al Makky, Yanuar Firdaus Arie Wibowo
 
Vol 9, No 4 (2024) EVALUASI USER EXPERIENCE PADA GAME GTA V ROLEPLAY SERVER INDOPRIDE MENGGUNAKAN METODE ENHANCED COGNITIVE WALKTHROUGH Abstract  PDF
Khofifah Humaeroh Az Zahra, Firman Noor Hasan
 
Vol 9, No 3 (2024) PERANCANGAN USER EXPERIENCE PROTOTYPE E-FOODCOURT MENGGUNAKAN METODE DOUBLE DIAMOND UNTUK MENINGKATKAN LAYANAN DAN KEMUDAHAN PENGGUNA Abstract  PDF
Riyan Putra Firjatullah, Wahyu Andhyka Kusuma
 
Vol 10, No 2 (2025) Evaluasi User Experience Pada Aplikasi Maxim Mobile Menggunakan User Experience Questionnaire Abstract  PDF
Jeki Harya Permana, Megawati Megawati, Eki Saputra, Zarnelly Zarnelly
 
Vol 9, No 1 (2024) PERANCANGAN USER EXPERIENCE APLIKASI PEMBELAJARAN HURUF HIJAIYAH UNTUK ANAK USIA DINI (STUDI KASUS: TK SULTAN AGUNG UII) Abstract  PDF
Rahmatia Sumanjayanti, Andhika Giri Persada
 
Vol 9, No 4 (2024) IMPROVING DIGITAL LEARNING: EVALUATING THE U LEARN LMS WITH THE SYSTEM USABILITY SCALE Abstract  PDF
I Made Ardi Sudestra, Ni Wayan Eva Agustini, I Made Agus Oka Gunawan, Gede Indrawan, Musawer Hakimi
 
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