Evaluasi Usability Media Pembelajaran Alfabet Berbasis Augmented Re-ality Menggunakan Metode Addie Dan Human-Centered Design



DOI: https://doi.org/10.29100/jipi.v9i4.6664

Abstract


Penelitian ini bertujuan untuk mengembangkan dan mengevaluasi aplikasi pembelajaran alfabet berbasis Augmented Reality (AR) untuk anak-anak usia 5-6 tahun dengan pendekatan ADDIE dan Human-Centered Design (HCD). Aplikasi ini dikembangkan untuk mengatasi masalah kesulitan anak-anak dalam mengenal huruf dengan cara yang lebih interaktif dan menyenangkan. Model ADDIE digunakan untuk merancang dan mengembangkan aplikasi melalui tahapan analisis, desain, pengembangan, implementasi, dan evaluasi, sedangkan HCD memastikan aplikasi berfokus pada kebutuhan pengguna. Evaluasi usability dilakukan menggunakan User Experience Questionnaire (UEQ), yang mengukur enam dimensi utama: Attractiveness, Perspicuity, Efficiency, Dependability, Stimulation, dan Novelty. Hasil evaluasi menunjukkan bahwa aplikasi memperoleh skor Attractiveness sebesar 1,82, Efficiency sebesar 1,80, dan Dependability sebesar 1,60, yang semuanya tergolong good. Pada dimensi Perspicuity, aplikasi mendapatkan skor 1,53 (above average), menunjukkan bahwa aplikasi cukup mudah digunakan, meskipun masih memerlukan penyederhanaan lebih lanjut. Stimulation dan Novelty mencatat skor tertinggi, masing-masing 1,98 dan 2,05, dikategorikan sebagai excellent, menandakan bahwa aplikasi memberikan pengalaman yang menyenangkan dan inovatif bagi pengguna. Kesimpulannya, aplikasi ini memberikan pengalaman belajar alfabet yang positif, dengan kekuatan pada aspek inovasi dan stimulasi, meskipun perlu dilakukan perbaikan dalam kemudahan penggunaan.

Keywords


ADDIE, Human-Centered Design, Augmented Reality, User Experience Questionnaire, pembelajaran alfabet

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