PENGEMBANGAN BAHAN AJAR BERBASIS ETNOMATEMATIKA DENGAN PENDEKATAN PjBL-STEM PADA MOTIF KAIN TENUN MASYARAKAT TIMOR TENGAH SELATAN
Abstract
Keywords
Full Text:
PDFArticle Metrics :
References
Andriani, SE., MT, I. (2024). Statistik Pendidikan. In Jurnal Transportasi Multimoda (Vol. 16, Issue 1). https://doi.org/10.25104/mtm.v16i1.840
Branch, R. M. (2010). Instructional Design: The ADDIE. In Department of Educational Psychology and Instructional Technology University of Georgia (Vol. 53, Issue 9).
Dosinaeng, W. B. ., Lakapu, M., & Leton, S. I. (2020). Ethnomathematics in Boti tribe culture and its integration. Journal of Physics: Conference Series, 1657(1). https://doi.org/10.1088/1742-6596/1657/1/012021
Fitriyani, A., Toto, T., & Erlin, E. (2020). IMPLEMENTASI MODEL PjBL-STEM UNTUK MENINGKATKAN KETERAMPILAN BERPIKIR TINGKAT TINGGI. Bioed : Jurnal Pendidikan Biologi, 8(2), 1. https://doi.org/10.25157/jpb.v8i2.4375
Kelley, T. R., & Knowles, J. G. (2016). A conceptual framework for integrated STEM education. International Journal of STEM Education, 3(1). https://doi.org/10.1186/s40594-016-0046-z
Kemdikbudristek. (2022). Capaian Pembelajaran Mata Pelajaran Matematika Fase A-Fase F. Kurikulum Kemdikbud, 4.
Kemendikbudristek. (2018). Model-model pembelajaran inovatif : teori dan impelementasi. https://katalog.kemdikbud.go.id/index.php?p=show_detail&id=737331
Kementrian Pendidikan Nasional RI. (2014). Standar Nasional Pendidikan Anak Usia Dini No 137 Tahun 2014. Peraturan Menteri
Pendidikan Dan Kebudayaan Republik Indonesia, 1–76. https://portaldik.id/assets/upload/peraturan/PERMEN KEMENDIKBUD Nomor 137 Tahun 2014 STANDAR NASIONAL PENDIDIKAN ANAK USIA DINI.pdf
Prahmana, R. C. I. (2020). Ethnomathhematics (Teori dan Implementasi) (R. C. I. Prahmana (ed.)). UAD Press.
Priatna, N., Nurhayati, & Lorenzia, S. A. (2020). Pembelajaran matematika berbasis proyek (N. N. M (ed.); 1st ed.). PT. Remaja Rosdakarya.
Purnomo, H., & Ilyas, Y. (2019). Tutorial Pembelajaran Berbasis Proyek. K-Media. https://s3ppi.umy.ac.id/wp-content/uploads/2019/11/Tutorial-Pembelajaran-Berbasis-Proyek_Halim-P_compressed.pdf
Pusat Kurikulum dan Pembelajaran. (2024). Kajian Akademik Kurikulum Merdeka. Kemendikbud, 1–143.
Qohar, A., Susiswo, Nasution, S. H., & Wahyuningsih, S. (2021). Development of Android-Based Mathematics Learning Game on the Topic of Congruence and Similarity. International Journal of Interactive Mobile Technologies, 15(9), 52–69. https://doi.org/10.3991/ijim.v15i09.20723
Rahmah, N. (2018). Hakikat Pendidikan Matematika. Al-Khwarizmi: Jurnal Pendidikan Matematika Dan Ilmu Pengetahuan Alam, 1(2), 1–10. https://doi.org/10.24256/jpmipa.v1i2.88
Stohlmann, M. (2021). Integrated STEM education through game-based learning. 2238–2242. https://doi.org/10.51272/pmena.42.2020-381
Sucipto, S., Sukri, M., Patras, Y. E., & Novita, L. (2024). Tantangan Implementasi Kurikulum Merdeka di Sekolah Dasar: Systematic Literature Review. Kalam Cendekia: Jurnal Ilmiah Kependidikan, 12(1). https://doi.org/10.20961/jkc.v12i1.84353
Sugiyono. (2019). Metode Penelitian & Pengembangan (Research and Development/R & D) (S. Y. Suryandari (ed.); 4th ed.). ALFABETA, CV.
Syarifah, L., & Yasin, M. (2024). Penggunaan Teknologi dalam Pembelajaran Matematika untuk Mempersiapkan Peserta Didik di Abad 21. October. https://www.researchgate.net/publication/385284448
vanden Akker, J. (1999). Principles and Methods of Development Research. Design Approaches and Tools in Education and Training, 1–14. https://doi.org/10.1007/978-94-011-4255-7_1