DEVELOPMENT OF ARTICULATE STORYLINE 3-BASED INTERACTIVE LEARNING MEDIA FOR COMPUTER SYSTEMS SUBJECT: AN ADDIE-BASED DESIGN STUDY IN INDONESIAN VOCATIONAL EDUCATION
Abstract
Keywords
Full Text:
PDFReferences
R. Wahyu and D. Sulisworo, "Identification of learning difficulties in computer network subjects at vocational high school," Journal of Physics: Conference Series, vol. 1140, p. 012039, 2018.
T. Rusman, D. Kurniawan, and C. Riyana, Pembelajaran Berbasis Teknologi Informasi dan Komunikasi. Jakarta: Raja Grafindo Persada, 2011.
R. E. Mayer, Multimedia Learning, 2nd ed. Cambridge: Cambridge University Press, 2009.
J. M. Spector, M. D. Merrill, J. Elen, and M. J. Bishop, Eds., Handbook of Research on Educational Communications and Technology, 4th ed. New York: Springer, 2014.
R. E. Mayer, "Cognitive theory of multimedia learning," in The Cambridge Handbook of Multimedia Learning, R. E. Mayer, Ed., Cambridge: Cam-bridge University Press, 2005, pp. 31–48.
F. I. M. Fadillah and I. Mukhadis, "The effect of interactive multimedia-based learning on student achievement in vocational subjects," Journal of Vocational Education Studies, vol. 4, no. 1, pp. 12–22, 2021.
A. Nusir, I. Alsmadi, M. Al-Kabi, and F. Sharadgah, "Studying the impact of using multimedia interactive programs on children's ability to learn basic math skills," e-Learning and Digital Media, vol. 10, no. 3, pp. 305–319, 2013.
S. Arifin and A. Munadi, "Interactive learning media needs in Indonesian vocational secondary schools: A systematic review," International Journal of Vocational Education and Training, vol. 29, no. 2, pp. 45–60, 2022.
J. Tamam and A. H. Indrakusuma, "Preliminary needs analysis of Computer Systems instruction at SMK Islam 1 Durenan," unpublished observation report, Universitas Bhineka PGRI, Tulungagung, 2019.
Articulate Global, "Articulate Storyline 3 product overview," Articulate, 2023. [Online]. Available: https://articulate.com/360/storyline
P. K. Doh, "Authoring tools for e-learning content development: A comparative analysis," International Journal of Information and Education Tech-nology, vol. 11, no. 5, pp. 210–217, 2021.
N. Fitri and H. Syarifuddin, "Development of Articulate Storyline-based interactive learning media on statistical material for high school students," Journal of Physics: Conference Series, vol. 1554, p. 012054, 2020.
Darnawati, Jamiludin, L. Batia, Irawati, and Salim, "Empowering teachers through interactive multimedia development using Articulate Storyline," Jurnal Pengabdian Kepada Masyarakat, vol. 1, no. 1, pp. 8–16, 2019.
A. Setiawan and R. Prasetyo, "The feasibility of Articulate Storyline 3-based learning media on electrical installation subjects in SMK," Journal of Vocational and Career Education, vol. 5, no. 2, pp. 98–107, 2020.
I. Wahyuni, B. Munadi, and S. Triyono, "Learning media development for vocational students: A meta-analysis of Indonesian R&D studies 2015–2022," International Journal of Technology in Education, vol. 6, no. 1, pp. 25–40, 2023.
M. Sugiyono, Metode Penelitian Pendidikan: Pendekatan Kuantitatif, Kualitatif dan R&D, 25th ed. Bandung: Alfabeta, 2017.
R. M. Branch, Instructional Design: The ADDIE Approach. New York: Springer, 2009.
W. W. Lee and D. L. Owens, Multimedia-Based Instructional Design, 2nd ed. San Francisco: Pfeiffer, 2004.
N. Cyrówka and T. Chmielewski, "Colour in user interface design: Affective and cognitive effects of colour use in educational software," Computers & Education, vol. 145, p. 103730, 2020.
S. Akbar, Instrumen Perangkat Pembelajaran. Bandung: PT Remaja Rosdakarya, 2013.
N. Suryani, A. Setiawan, and A. Putria, "Media Pembelajaran Inovatif dan Pengembangannya. Bandung: PT Remaja Rosdakarya, 2018.
D. A. Putra and Haryanto, "Development of interactive learning media using Articulate Storyline 3 for higher education physics students," Journal of Physics Education and Research, vol. 3, no. 1, pp. 30–40, 2021.
J. Sweller, "Cognitive load during problem solving: Effects on learning," Cognitive Science, vol. 12, no. 2, pp. 257–285, 1988.
B. J. Zimmerman, "Attaining self-regulation: A social cognitive perspective," in Handbook of Self-Regulation, M. Boekaerts, P. R. Pintrich, and M. Zeidner, Eds., San Diego: Academic Press, 2000, pp. 13–39.
Arda, S. Saehana, and Darsikin, "Pengembangan media pembelajaran interaktif berbasis komputer untuk siswa SMP kelas VIII," e-Jurnal Mitra Sains, vol. 1, no. 3, pp. 69–77, 2015.
Sanusi, E. Suprapto, and D. Apriandi, "Pengembangan multimedia interaktif sebagai media pembelajaran pada pokok bahasan dimensi tiga," Jurnal Ilmiah Pendidikan Matematika, vol. 2, no. 3, pp. 398–416, 2015.
R. Al-Azawi, F. Al-Faliti, and M. Al-Blushi, "Educational gamification vs. game based learning: Comparative study," International Journal of Innova-tion, Management and Technology, vol. 7, no. 4, pp. 132–136, 2016.
D. Nandi, M. Hamilton, J. Harland, and G. Warburton, "How active are students in online discussion forums?," in Proc. 14th Australasian Computing Education Conference, 2012, pp. 125–134.
C.-M. Chen, "Intelligent web-based learning system with personalised learning path guidance," Computers & Education, vol. 51, no. 2, pp. 787–814, 2008.
A. Tlili, F. Essalmi, M. Jemni, and Kinshuk, "Adaptable and adaptive e-learning systems: Review and recommendations," in Proc. IEEE 18th Interna-tional Conference on Advanced Learning Technologies, 2018, pp. 34–38.
H. Hamid, H. Susilowati, and H. Hakim, "Effectiveness of interactive multimedia on student learning outcomes in computer hardware subjects at SMK," Journal of Physics: Conference Series, vol. 1387, p. 012075, 2019.
I. Arsyad, Media Pembelajaran. Jakarta: PT Raja Grafindo Persada, 2014.
J. Juanda, "Media pembelajaran berbasis multimedia interaktif untuk meningkatkan pemahaman dasar-dasar mikrokontroler," Jurnal Ilmu Pendidi-kan, vol. 17, no. 6, pp. 439–444, 2011.
DOI: https://doi.org/10.29100/joeict.v10i1.1658
Refbacks
- There are currently no refbacks.
Copyright (c) 2026 jau hari tamam

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.


