PENGEMBANGAN MEDIA MOBILE LEARNING BERBASIS AUGMENTED REALITY MENGGUNAKAN ZACHMAN FRAMEWORK PADA MATERI KESEIMBANGAN BENDA TEGAR

Muhammad Hidayat, Jiki Romadoni, Haji Ahmad Makie, M. Fadli Ridhani

Abstract


This study aims to develop mobile learning-based learning media with the integration of augmented reality (AR) technology in rigid body balance material for high school students. The development was carried out using the Zachman Framework, which was applied in three initial stages, namely Scope Planner, Enterprise Model, and System Model. The research method used was Research and Development (R&D) combined with the Zachman Framework in the stages of needs analysis, system design, application development, and validation by media experts, subject matter experts, and learning practitioners. The resulting product is a Unity 3D-based Android application supported by Vuforia SDK, which presents 3D visualizations of rigid objects (stable, unstable, neutral) through QR Code marker scanning, equipped with interactive features and evaluation quizzes. The validation results show a feasibility level of 85.33% (media experts), 84% (subject matter experts), and 88% (learning practitioners), with an average feasibility of 85.78% in the “Very Good” category. Thus, this learning media is declared feasible and ready to be implemented to support interactive, contextual physics learning that meets the demands of learning in the digital era.

Keywords


Augmented Reality; Solid Objects; Mobile Learning; Zachman Framework; Unity 3D

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DOI: https://doi.org/10.29100/jipi.v11i1.10025

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JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika)
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