THE EFFECT OF CASE-BASED LEARNING WITH AUGMENTED REALITY ON BIOLOGY LEARNING OUTCOMES AND CRITICAL THINKING AT SMAN 14 SAMARINDA
Abstract
This study aims to determine the effect of case-based learning model with augmented reality media on cognitive learning outcomes and critical thinking skills in biology learning material on environmental change and preservation of class X students of SMAN 14 Samarinda. The research method used was quasi experimental design in the form of non-equivalent control group with a total sample of 54 students from 2 different classes. Data analysis techniques using N-Gain test and independent sample t-test. The results of data analysis showed that on learning outcomes with the N-Gain test the control class had an average of 0.45 with a moderate category and the experimental class with an average of 0.61 with a moderate category. The results of the independent sample t-test test showed a sig value. (2-tailed) 0.001 for critical thinking skills, the value is smaller than 0.05 so it can be concluded that there is an effect of the case-based learning model with augmented reality media on learning outcomes and critical thinking skills in biology learning material on environmental change and preservation of class X students of SMAN 14 Samarinda.
Keywords
Full Text:
PDFArticle Metrics :
References
Alt, D., Alt, N., & Frumer, M.H. (2019). Measuring Halliwick Foundation Course Students' Perceptions of Case Based Learning, Assessment and Transfer of Learning. Learning Environments Research, 23(1), 59-85.
Ariska, R.A., Agus, W., & Agus, S. (2022). Application of CBL Model and Siniar Media to Improve the Writing Skills of Class VIII Exposition Text. Journal of Education and Learning, 11(8), 890-898.
Blázquez, B.O., Alejandra, A.L., Santiago. G.S., José, G.P., Diana, V.E., Rosa, M.B., Rachel, H., & Ana, P.E. (2022). Comparing the Use of Flipped Classroom with Problem-Based Learning and Flipped Classroom with Case-Based Learning for Improving Academic Performance and Satisfaction. Active Learning in Higher Education, 24(3), 373-388.
D'alessio, F.A., Beatrice, E.A., & Vincent, C. (2019). Studying the Impact of Critical Thinking on the Academic Performance of Executive MBA Students. Thinking Skills and Creativity, 31(1), 275-283.
Facione, P.A. (2015). Critical Thinking: What It Is and Why It Counts. Insight Assessment.
Hake, R.R. (1999). Analyzing Change Gain Scores. USA: Department of Physics, Indiana University.
Ibrahim. (2023). The Effect of Case Study Method Application in Learning Effectiveness. Social Journal of Social Studies Education Innovation, 3(1), 1-10.
Nugroho, A., & Fajar, M.R. (2019). Efforts to Improve Chest Passing Learning Outcomes in Playing Basketball with the Application of Learning Variations and Ball Modifications for Class VIII Students of SMP SANTA Maria Medan in the 2019/2020 Academic Year. Scientific Journal of Bina Guna Medan Stock, 7(1), 24-29.
Nurhasana, I. (2021). The Use of Audio-Visual Media in Arabic Language Subjects. Al-Fikru Journal of Education and Science, 2(2), 217-229.
Oktaviani, P., Rizal, T., Yosua, A.T., & Dewi, I. (2023). Literature Study of Augmented Reality Utilization as Learning Media in Elementary Schools. 6th National Seminar on Educational Innovation, 6(1), 588-594.
Puri, S. (2020). Effective Learning Through the Case Method. Innovations in Education and Teaching International, 1(1), 161-171.
Rahmawati, H., Pratiwi, P., & Andarini, P.C. (2023). Categorization of Critical Thinking Ability of Fourth Grade Elementary School Students in SD se-Gugus II Kapanewon Playen, Gunung Kidul. Journal of Education and Culture, 8(1), 88-104.
Romlah, D. (2022). The Application of Role Playing Learning Model in Improving English Learning Outcomes of Students of Class VIII 6 of SMP Negeri 43 Palembang. Wahana Didaktika: Journal of Educational Sciences, 20(3), 493-505.
Salamah, W. (2020). Description of the Use of Google Classroom Application in the Learning Process. Journal of Educational Research and Development, 3(3), 533-538.
Sholekah, A.W. (2020). Increasing Motivation and Learning Outcomes of Science on Environmental Pollution Material Through the PjBL Model for VII Grade Students of SMPN 9 Salatiga. Journal of Mathematics and Natural Sciences Education, 10(1), 16-22.
Soesilo, T.D., Firosalia, K., & Setyorini. (2021). The Effect of Learning Model Implementation on Learning Independence during the Covid-19 Pandemic for Students in SMA and SMK Salatiga City. Satya Widya, 37(2), 79-91.
Sugiono. (2019). Quantitative and Qualitative Research Methods. Bandung: Alfabeta.
Tamam, B., & Nur, Q. (2023). Implementation of Augmented Reality in Biology Learning: Its Effect on Learning Motivation and Retention. Journal of Educational Research and Evaluation, 7(1), 17-22.
Widyastuti, F., Shofia, A., & Husni, H. (2022). The Effectiveness of Case Method Learning Methods in Efforts to Increase Student Participation and Learning Outcomes in Change Management Courses. Edumaspul Journal of Education, 6(1), 728-731.
Wilsa, A.W., Sutikno, Dyah, R.I., & Jaja. (2023). Bibliometric Analysis: Augmented Reality Research Trends in Indonesia in Biology Learning. Journal of Science Education Research, 9(4), 1937-1947.