DEVELOPMENT AND FEASIBILITY EVALUATION OF AN ANDROID-BASED ELECTRONIC MODULE FOR MATHEMATICS LEARNING IN JUNIOR SECONDARY EDUCATION
Abstract
The integration of mobile technology into formal education has generated substantial interest in the development of Android-based learning media, particularly in subjects that students traditionally find challenging. This study addresses the limited availability of interactive, portable learning tools for eighth-grade mathematics specifically on the topic of three-dimensional flat-sided geometric solids at SMP Negeri 6 Tulungagung, where mathematics consistently recorded the lowest average scores among twelve subjects. The primary objective was to develop and evaluate the feasibility of an Android-based electronic module (e-module) built with Construct 2, following the four-stage 4D (Define, Design, Develop, Disseminate) research and development model. The e-module was systematically validated through two media experts, one content expert, and field-tested with 74 students across small-group and large-group trials. Validation and user-response data were collected via structured questionnaires and scored against a five-tier eligibility rubric. Results indicate that media expert validation yielded scores of 84% and 99%, respectively; content expert validation returned 90.9%; and student user trials recorded 92% and 94.5% for small and large groups, respectively. The overall mean feasibility score was 92.1%, falling within the Very Eligible category. These findings confirm that the developed e-module meets the pedagogical, technical, and usability standards required for deployment in classroom and independent learning contexts. The study contributes a replicable development framework for mobile-based mathematics learning media in resource-constrained secondary school environments and highlights directions for future work, including cross-platform deployment and integration of adaptive assessment features.
Full Text:
PDFReferences
Statcounter, "Mobile Operating System Market Share Worldwide," Statcounter GlobalStats, 2023. [Online]. Available: https://gs.statcounter.com/os-market-share/mobile/worldwide
A. Azhar and N. Iqbal, "Effectiveness of Google Classroom in EFL/ESL Teaching-Learning: A Review," Asian EFL Journal, vol. 20, no. 3, pp. 12–21, 2018.
J. Kilpatrick, J. Swafford, and B. Findell, Eds., Adding It Up: Helping Children Learn Mathematics. Washington, DC: National Academy Press, 2001.
R. E. Mayer, Multimedia Learning, 2nd ed. Cambridge, UK: Cambridge University Press, 2009.
N. S. Herawati and A. Muhtadi, "Pengembangan Modul Elektronik (E-Modul) Interaktif pada Mata Pelajaran Kimia Kelas XI SMA," Jurnal Inovasi Teknologi Pendidikan, vol. 5, no. 2, pp. 180–191, 2018.
T. H. N. Vu and A. T. V. Nguyen, "Mobile-Assisted Language Learning in Higher Education: A Systematic Review," Journal of Research in Mobile Learning, vol. 14, no. 1, pp. 1–24, 2019.
S. P. Santoso, D. Setyadi, and Y. P. Sari, "Effectiveness of Android-Based Learning Media in Improving Mathematics Achievement of Junior High School Students," Journal of Physics: Conference Series, vol. 1776, no. 1, p. 012033, 2021.
A. E. Irawati and D. Setyadi, "Pengembangan E-Modul Matematika pada Materi Perbandingan Berbasis Android," Jurnal Cendekia: Jurnal Pendidikan Matematika, vol. 5, no. 3, pp. 3148–3159, 2021.
N. B. Haka, E. Majid, and A. Pahrudin, "Pengembangan E-Modul Android Berbasis Metakognisi sebagai Media Pembelajaran Biologi Kelas XII SMA/MA," Edu Sains: Jurnal Pendidikan Sains & Matematika, vol. 9, no. 1, pp. 71–83, 2021.
Kemendikbud, Silabus Mata Pelajaran Matematika SMP/MTs Kurikulum 2013. Jakarta: Kementerian Pendidikan dan Kebudayaan, 2017.
R. Santi, "Multimedia Learning Dengan Game Engine Construct 2 (Game Bubble Click untuk Latihan Membaca)," Tematik, vol. 7, no. 1, pp. 89–107, 2020.
M. S. Mayer and A. Moreno, "Nine Ways to Reduce Cognitive Load in Multimedia Learning," Educational Psychologist, vol. 38, no. 1, pp. 43–52, 2003.
J. P. Gee, What Video Games Have to Teach Us About Learning and Literacy, 2nd ed. New York, NY: Palgrave Macmillan, 2007.
T. C. Reeves, "Design Research from a Technology Perspective," in Educational Design Research, J. van den Akker, K. Gravemeijer, S. McKenney, and N. Nieveen, Eds. London: Routledge, 2006, pp. 52–66.
W. R. Borg and M. D. Gall, Educational Research: An Introduction, 8th ed. New York, NY: Longman, 2007.
S. Thiagarajan, D. S. Semmel, and M. I. Semmel, Instructional Development for Training Teachers of Exceptional Children. Bloomington, IN: Indiana University, 1974.
F. Fauzi and H. Maksum, "The Development of Web Based Learning Media Network and Computer Basic at SMK Negeri 1 Lembah Melintang," Cy-berspace: Jurnal Pendidikan Teknologi Informasi, vol. 4, no. 2, pp. 129–137, 2020.
I. Ernawati, "Uji Kelayakan Media Pembelajaran Interaktif pada Mata Pelajaran Administrasi Server," Elinvo (Electronics, Informatics, and Vocational Education), vol. 2, no. 2, pp. 204–210, 2017.
N. S. Herawati and A. Muhtadi, "Development of Interactive Electronic Module for Chemistry Learning in Senior High School," Jurnal Inovasi Teknologi Pendidikan, vol. 5, no. 2, pp. 180–191, 2018.
A. E. Irawati and D. Setyadi, "Development of Android-Based Mathematics E-Module on Ratio Topic," Jurnal Cendekia: Jurnal Pendidikan Matemat-ika, vol. 5, no. 3, pp. 3148–3159, 2021.
B. Nieveen, "Prototyping to Reach Product Quality," in Design Approaches and Tools in Education and Training, J. van den Akker, R. Branch, K. Gustafson, N. Nieveen, and T. Plomp, Eds. Dordrecht: Kluwer, 1999, pp. 125–135.
T. Plomp and N. Nieveen, Eds., Educational Design Research: An Introduction. Enschede: SLO, 2013.
G. Goldin and N. Shteingold, "Systems of Representation and the Development of Mathematical Concepts," in The Roles of Representation in School Mathematics, A. A. Cuoco and F. R. Curcio, Eds. Reston, VA: NCTM, 2001, pp. 1–23.
J. S. Bruner, Toward a Theory of Instruction. Cambridge, MA: Belknap Press, 1966.
N. B. Haka, E. Majid, and A. Pahrudin, "Android-Based Biology E-Module Development Using Metacognition Approach," Edu Sains: Jurnal Pendidi-kan Sains & Matematika, vol. 9, no. 1, pp. 71–83, 2021.
R. Sidiq and Najuah, "Pengembangan E-Modul Interaktif Berbasis Android pada Mata Kuliah Strategi Belajar Mengajar," Jurnal Pendidikan Sejarah, vol. 9, no. 1, pp. 1–14, 2020.
A. D. Sutiasih and R. P. Saputri, "Pengembangan Mobile Learning Berbasis Android sebagai Media Pembelajaran Ekonomi," Jurnal Pendidikan Ekonomi, vol. 6, no. 2, pp. 137–147, 2019.
R. Santi, "Construct 2 Game Engine as a Multimedia Learning Tool for Reading Practice," Tematik, vol. 7, no. 1, pp. 89–107, 2020.
R. E. Mayer, Ed., The Cambridge Handbook of Multimedia Learning, 2nd ed. Cambridge, UK: Cambridge University Press, 2014.
R. E. Mayer, "Cognitive Theory of Multimedia Learning," in The Cambridge Handbook of Multimedia Learning, R. E. Mayer, Ed. Cambridge, UK: Cambridge University Press, 2005, pp. 31–48.
T. R. Padwa and P. N. Erdi, "Penggunaan E-Modul Dengan Sistem Project Based Learning," JAVIT: Jurnal Vokasi Informatika, vol. 1, no. 1, pp. 23–27, 2021.
S. Aisyah, H. Effendi, and F. Azmi, "Pengembangan Model Kontekstual Berbasis Dalihan Na Tolu dalam PSPI untuk Meningkatkan Pemikiran Kritis Mahasiswa," Journal of Moral and Civic Education, vol. 3, no. 1, pp. 9–17, 2019.
L. B. Mirnawati, "Pengaruh Model Pembelajaran Kooperatif Tipe Group Investigation Terhadap Kreativitas Mahasiswa Semester I PGSD UM Suraba-ya," Pedagogia: Jurnal Pendidikan, vol. 6, no. 1, pp. 84–97, 2017.
I. Hwang, C. Tam, S. L. Lam, and P. Lam, "Review of Use of Animation as a Supplementary Learning Tool in Mobile Technology," Electronic Journal of e-Learning, vol. 18, no. 2, pp. 118–131, 2020.
D. H. Jonassen, "Computers as Mind Tools for Schools: Engaging Critical Thinking," Upper Saddle River, NJ: Prentice Hall, 2000.
L. Moreno and R. Mayer, "Interactive Multimodal Learning Environments," Educational Psychology Review, vol. 19, no. 3, pp. 309–326, 2007.
DOI: https://doi.org/10.29100/joeict.v8i2.9286
Refbacks
- There are currently no refbacks.
Copyright (c) 2025 Abdul Haris Indrakusuma, Vertika Panggayuh, Fahrur Rozi, Richo Prastianto

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.


