THE EFFECTIVENESS OF BLIND FOLD GAME IN TEACHING SPEAKING AT SEVENTH GRADE STUDENTS OF SMP NEGERI 2 BESUKI IN ACADEMIC YEAR 2015/2016
Abstract
This article was a complete report of investigation on the
effectiveness of blind fold game in teaching speaking. Speaking is one of the basic
skill that requires the process of communicative competence, pronunciation
(intonation, stress, and pitch), grammar, fluency, vocabulary and comprehension
in order to build a good communication. English teacher must apply a technique
that is more interesting and enjoyable in teaching and learning process especially
in teaching speaking skill. One of the most important reasons for using game is
simply that they are immensely enjoyable for both teacher and student. This
research used pre-experimental design. The researcher took one class which
consists of 23 students as the data of this research. Pre-test and Post-test were
given to take the score of student’s. All of the data are analyze statistically by
using SPSS. 21.0. The statistical analysis showed that from the table of paired
sample t-test showed that significance is 0.000. So that 0.000< 0,05, and t table in
table t test > t table. 26,785 > 0,5%. The hypothesis of the research is accepted and
implementing Blind Fold Game is effective as method to engage students
speaking.
Keyword: Speaking, Blind Fold
effectiveness of blind fold game in teaching speaking. Speaking is one of the basic
skill that requires the process of communicative competence, pronunciation
(intonation, stress, and pitch), grammar, fluency, vocabulary and comprehension
in order to build a good communication. English teacher must apply a technique
that is more interesting and enjoyable in teaching and learning process especially
in teaching speaking skill. One of the most important reasons for using game is
simply that they are immensely enjoyable for both teacher and student. This
research used pre-experimental design. The researcher took one class which
consists of 23 students as the data of this research. Pre-test and Post-test were
given to take the score of student’s. All of the data are analyze statistically by
using SPSS. 21.0. The statistical analysis showed that from the table of paired
sample t-test showed that significance is 0.000. So that 0.000< 0,05, and t table in
table t test > t table. 26,785 > 0,5%. The hypothesis of the research is accepted and
implementing Blind Fold Game is effective as method to engage students
speaking.
Keyword: Speaking, Blind Fold