DISCOVERY LEARNING BASED AR: A LEARNING INNOVATION TO ENHANCE CRITICAL THINKING FOR JUNIOR HIGH SCHOOL
Abstract
Keywords
Full Text:
PDFReferences
Akihary, W., Maruanaya, R. F., Lestuny, C., & Maruanaya, S. P. (2023). The YouTube-assisted discovery learning model: Improving students’ cognitive learning outcomes and critical thinking. Journal of Education and Learning, 17(4), 548–554. https://doi.org/10.11591/edulearn.v17i4.20851
Alhebaishi, S., & Stone, R. (2024). Augmented Reality in Education: Revolutionizing Teaching and Learning Practices – State-of-the-Art. International Journal of Advanced Computer Science and Applications, 15(11), 23–36. https://doi.org/10.14569/IJACSA.2024.0151103
Alkurdi, A. A. H. (2020). Educational Augmented Reality Solar System. Academic Journal of Nawroz University, 9(3), 324. https://doi.org/10.25007/ajnu.v9n3a839
Anwar, Y., Slamet, A., & Daniaty, U. (2023). Improving critical thinking skills through discovery learning models assisted animation video on digestive system material. JPBI (Jurnal Pendidikan Biologi Indonesia), 9(3), 433–444. https://doi.org/10.22219/jpbi.v9i3.29042
Ariadila, S. N., Silalahi, Y. F. N., Fadiyah, F. H., Jamaluddin, U., & Setiawan, S. (2023). Analisis Pentingnya Keterampilan Berpikir Kritis TerhadapPembelajaran Bagi Siswa. Jurnal Ilmiah Wahana Pendidikan, 9(20), 664–669.
Asbanu, D. E. S. I. (2023). Development of Student Worksheet Discovery Model Based on Video Logger Pro Analysis to Improve Problem-Solving Skills of Physics Teacher Candidates. Jurnal Penelitian Pendidikan IPA, 9(4), 2217–2222. https://doi.org/10.29303/jppipa.v9i4.3531
Ashari, D. (2023). Analisis Pemanfaatan Media Pembelajaran Augmented Reality (Ar) Untuk Meningkatkan Keterampilan Berpikir Kritis. Khazanah Pendidikan, 17(1), 176. https://doi.org/10.30595/jkp.v17i1.16040
Atmojo, I. R. W., Saputri, D. Y., Dewi, R. K., Salimi, M., Roslan, R. M., & Halim, L. (2025). The Effect of The Implementation of A Project-Based Learning Model Assisted By Augmented Reality on Sixth Graders’ Critical Thinking Skills on Solar System Materials. Educational Process: International Journal, 15. https://doi.org/10.22521/edupij.2025.15.131
Bruner, J. S. (1961). the Act of Discovery. Harvard Educational Review, 31(1), 21–32. https://doi.org/10.4324/9780203088609-13
Chusni, M. M., Saputro, S., Surant, S., & Rahardjo, S. B. (2022). Enhancing Critical Thinking Skills of Junior High School Students through Discovery-Based Multiple Representations Learning Model. International Journal of Instruction, 15(1), 927–945. https://doi.org/10.29333/iji.2022.15153a
Dewi, B. N., Muassomah, M., & Wargadinata, W. (2023). Discovery Learning Model in Reading Skill Learning At Madrasah Aliyah Al-Umm: Analysis of Implementation and Student Response. Al Mi’yar: Jurnal Ilmiah Pembelajaran Bahasa Arab Dan Kebahasaaraban, 6(1), 153. https://doi.org/10.35931/am.v6i1.1675
Djepy, A. N., Tolangara, A. R., & Nur, T. D. (2022). Ipa Siswa Smp Negeri 44 Halmahera Barat. Jurnal Bioedukasi, 5(2), 124–133.
Elsayed, S. A., & Al-Najrani, H. I. (2021). Effectiveness of the Augmented Reality on Improving the Visual Thinking in Mathematics and Academic Motivation for Middle School Students. Eurasia Journal of Mathematics, Science and Technology Education, 17(8), 1–16. https://doi.org/10.29333/ejmste/11069
Facione, P. A. (2020). Advancing thingking worldwide. In Insight assessment: Vol. XXVIII (Issue 1). http://www.insightassessment.com/pdf_files/what&why2007.pd%0Ahttp://www.eduteka.org/PensamientoCriticoFacione.php
Firdaus, Z., Setiawan, D., Sunarmi, S., & Setiani, P. P. (2024). The development of e-flipbook multirepresentative augmented reality in biology cells to enhance technology literacy and student learning outcomes. AIP Conference Proceedings, 030033. https://doi.org/10.1063/5.0215155
Fitri, W. J., Maimunah, & Suanto, E. (2023). Analisis Kemampuan Berpikir Kreatif Matematis Siswa Smp Pada Materi Persamaan Garis Lurus. Jurnal Pendidikan Tambusai, 2(2022), 1678–1688.
Fitria, R., Suparman, Hairun, Y., & Ruhama, M. A. H. (2020). Student’s worksheet design for social arithmetic based on PBL to increase the critical thinking skills. Universal Journal of Educational Research, 8(5), 2028–2046. https://doi.org/10.13189/ujer.2020.080541
Goff, E. E., Mulvey, K. L., Irvin, M. J., & Hartstone-Rose, A. (2018). Applications of Augmented Reality in Informal Science Learning Sites: a Review. Journal of Science Education and Technology, 27(5), 433–447. https://doi.org/10.1007/s10956-018-9734-4
Hake, R. R. (1998). Interactive-engagement versus traditional methods: A six-thousand-student survey of mechanics test data for introductory physics courses. American Journal of Physics, 66(1), 64–74. https://doi.org/10.1119/1.18809
Handayani, N., Basariah, B., & Sawaludin, S. (2022). Penerapan Model Discovery Learning untuk Meningkatan Kemampuan Berpikir Kritis Siswa. Jurnal Pendidikan Indonesia, 3(06), 542–552. https://doi.org/10.59141/japendi.v3i06.993
Hendrajanti, P., & Rochmiyati, S. (2023). Peningkatan Keterampilan Berpikir Kritis dengan Discovery Learning Berbantuan Virtual Chemistry Laboratory. Jurnal Pendidikan Dan Pembelajaran Sains Indonesia, 6(1), 30–38. https://ejournal.undiksha.ac.id/index.php/JPPSI/article/view/55290
Hsu, Y. C. (2021). Exploring the Effectiveness of Two Types of Virtual Reality Headsets for Teaching High School Mathematics. Eurasia Journal of Mathematics, Science and Technology Education, 17(8), 1–12. https://doi.org/10.29333/ejmste/10996
Ilafi, M. M., Saputri, R., Nurohman, S., & Jumadi, J. (2023). Development of student worksheets based on Augmented Reality Sub Material Phases of the Moon to Increase Student Learning Motivation. Jurnal Penelitian Pendidikan IPA, 9(9), 7468–7473. https://doi.org/10.29303/jppipa.v9i9.4099
Iqliya, J. ., & Kustijono, R. (2019). Keefektifan Media Augmented Reality untuk Melatihkan Keterampilan Berpikir Kritis Siswa. Seminar Nasional Fisika (SNF) 2019, 19–25.
Khasinah, S. (2021). Discovery Learning: Definisi, Sintaksis, Keunggulan dan Kelemahan. Jurnal MUDARRISUNA: Media Kajian Pendidikan Agama Islam, 11(3), 402. https://doi.org/10.22373/jm.v11i3.5821
Khotami, M. H., Marlina, L., & Wiyono, K. (2023). The Needs Analysis of the Electronic Student Worksheets (e-LKPD) Based on Discovery Learning for the Topic of Traveling Waves in High School. Jurnal Pendidikan Fisika Dan Teknologi, 9(1), 163–170. https://doi.org/10.29303/jpft.v9i1.5223
Lai, A., Chen, C., & Lee, G. (2019). An augmented reality‐based learning approach to enhancing students’ science reading performances from the perspective of the cognitive load theory. British Journal of Educational Technology, 50(1), 232–247. https://doi.org/10.1111/bjet.12716
Lestari, R., Prahmana, R. C. I., Chong, M. S. F., & Shahrill, M. (2023). Developing Realistic Mathematics Education-Based Worksheets for Improving Students’ Critical Thinking Skills. Infinity Journal, 12(1), 69–84. https://doi.org/10.22460/infinity.v12i1.p69-84
Lestari, T., Supardi, Z. A. I., & Jatmiko, B. (2021). Implementation of Virtual Classroom Critical Thinking in High School Physics Classes. International Joint Conference on Science and Engineering, 209, 510–513.
Mansour, N., Aras, C., Staarman, J. K., & Alotaibi, S. B. M. (2024). Embodied learning of science concepts through augmented reality technology. In Education and Information Technologies (Vol. 30, Issue 6). Springer US. https://doi.org/10.1007/s10639-024-13120-0
Marhamah, Fatmawati, Y., & Mazianto. (2025). Efektivitas Model Discovery Learning dalam Meningkatkan Kemampuan Berpikir Kritis Siswa SMP Negeri 2 Dayun. 02(01), 213–217.
Masneri, S., Domínguez, A., Sanz, M., Tamayo, I., Zorrilla, M., Larrañaga, M., & Arruarte, A. (2022). Collaborative Multi-user Augmented Reality Solutions in the Classroom. In A. M.E., H. H., M. O., & K. T. (Eds.), Lecture Notes in Networks and Systems: Vol. 390 LNNS (pp. 1004–1011). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-93907-6_106
Novitasari, N. A., & Laili, A. M. (2023). Pengaruh Model Discovery Learning Berbantuan Media Powerpoint Terhadap Kemampuan Berpikir Kritis Ipa Siswa Kelas Viii. LENSA (Lentera Sains): Jurnal Pendidikan IPA, 13(1), 30–38. https://doi.org/10.24929/lensa.v13i1.257
Park, J., Kang, E., & Nam, J. (2021). The Analysis of the Effect of Understanding and Practices of Character-centered Instruction Model on Pre-service Science Teachers’ Awareness of Character Education. Journal of the Korean Chemical Society, 65(4), 279–295. https://doi.org/10.5012/jkcs.2021.65.4.279
Peddie, J. (2017). Augmented Reality. Springer International Publishing. https://doi.org/10.1007/978-3-319-54502-8
Pratama, B. A., & Mardiani, D. (2022). Kemampuan berpikir kritis matematis antara siswa yang mendapat model problem-based learning dan discovery learning. Jurnal Inovasi Pembelajaran Matematika: PowerMathEdu, 1(1), 83–92. https://doi.org/10.31980/pme.v1i1.1368
Rahardhian, A. (2022). Kajian Kemampuan Berpikir Kritis (Critical Thinking Skill) Dari Sudut Pandang Filsafat. Jurnal Filsafat Indonesia, 5(2), 87–94. https://doi.org/10.23887/jfi.v5i2.42092
Retnaningtiyas, T. A., Suprapto, N., & Achmadi, H. R. (2021). Studi Literatur Pemanfaatan Media Augmented Reality Untuk Meningkatkan Keterampilan Berpikir Kritis Peserta Didik. IPF: Inovasi Pendidikan Fisika, 10(1), 39–49. https://doi.org/10.26740/ipf.v10n1.p39-49
Sahin, D., & Yilmaz, R. M. (2020). The effect of Augmented Reality Technology on middle school students’ achievements and attitudes towards science education. Computers and Education, 144(September 2019), 103710. https://doi.org/10.1016/j.compedu.2019.103710
Saidin, N. F., Halim, N. D. A., Yahaya, N., & Zulkifli, N. N. (2024). Enhancing students’ critical thinking and visualisation skills through mobile augmented reality. Knowledge Management and E-Learning, 16(1), 1–41. https://doi.org/10.34105/j.kmel.2024.16.001
Salam, & Kasmawati. (2023). Implementasi Metode Discovery Learning dalam Pembelajaran Bahasa Indonesia Berdasarkan Kurikulum Merdeka: Studi tentang Asesmen Diagnostik. Jurnal Kependidikan, 12(4), 849–856. https://jurnaldidaktika.org849
Sari, G. K., & Fathurrahman, M. (2024). Pengembangan LKPD Berbasis Augmented Reality sebagai Media Pembelajaran IPAS untuk Meningkatkan Kemampuan Berpikir Kritis Kelas IV Sekolah Dasar. Pendas: Jurnal Ilmiah Pendidikan Dasar, 9(2), 2478–2491.
Sinambela, P. N. (2017). Kurikulum 2013 dan Implementasinya dalam Pembelajaran. Generasi Kampus, 6(2), 17–29.
Sugiyono. (2012). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Alfabeta
Sulistiani, E., Waluya, S. B., & Masrukan. (2018). The analysis of student’s critical thinking ability on discovery learning by using hand on activity based on the curiosity. Journal of Physics: Conference Series, 983(1). https://doi.org/10.1088/1742-6596/983/1/012134
Tolba, R., Elarif, T., & Taha, Z. (2022). Augmented Reality in Technology-Enhanced Learning: Systematic Review 2011-2021. International Journal of Intelligent Computing and Information Sciences, 0(0), 1–16. https://doi.org/10.21608/ijicis.2022.97513.1121
Vari, Y., & Bramastia, B. (2021). Pemanfaatan Augmented Reality Untuk Melatih Keterampilan Berpikir Abad 21 Di Pembelajaran Ipa. INKUIRI: Jurnal Pendidikan IPA, 10(2), 132. https://doi.org/10.20961/inkuiri.v10i2.57256
Wayudi, M., Suwatno, & Santoso, B. (2020). Kajian analisis keterampilan berpikir kritis siswa sekolah menengah. Jurnal Pendidikan Manajemen Perkantoran, 5(1), 67–82. https://doi.org/10.17509/jpm.v4i2.18008
Wibowo, F. C. (2022). Effcts of Augmated Realiti Intrgration based Model Selef-Directed Learning. Journal of Technology and Science Education, 4(4), 215–227.
Yang, S., Carlson, J. R., & Chen, S. (2020). How augmented reality affects advertising effectiveness: The mediating effects of curiosity and attention toward the ad. Journal of Retailing and Consumer Services, 54, 102020. https://doi.org/10.1016/j.jretconser.2019.102020
Yusro, A. C., Ramadhani, M. Z., & Wayuni, N. T. (2023). Development of Electronic Worksheet Assisted by Augmented Reality to Improve Learning Outcomes and Interest in Learning Science. Prisma Sains : Jurnal Pengkajian Ilmu Dan Pembelajaran Matematika Dan IPA IKIP Mataram, 11(2), 341. https://doi.org/10.33394/j-ps.v11i2.7583
Zhang, J., Huang, Y. T., Liu, T. C., Sung, Y. T., & Chang, K. E. (2023). Augmented reality worksheets in field trip learning. Interactive Learning Environments, 31(1), 4–21. https://doi.org/10.1080/10494820.2020.1758728
DOI: https://doi.org/10.29100/.v8i1.8264
Refbacks
- There are currently no refbacks.